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Creator Mode Editable Properties

Creator mode objects can expose variables to the creator mode property editor. Supported types are float, int and bool.

Adding a New Creator Mode Property

  1. Make sure you have created a Creator Mode Object and have tested it works. To do that, follow this example.

  2. Create a variable that you would like to expose. In this example, we are adding an integer "Rocks". adding_integer_rocks

  3. Make sure the variable is Replicatedvariable_replicated

  4. Add a BeginPlay node to the event graph (if it does not already exist). adding_beginplay_node

  5. Drag the ICreatorModeObject component into the event graph, and from it, add the Add Property node. drag_icreatormodeobject

  6. Attach the BeginPlay node to the Add Property node, and set the PropertyName variable to the name of the variable you wish to expose. attach_beginplay

  7. Test it! test_props

  8. You can set the variable to RepNotify instead of Replicated to trigger some sort of event when the value is changed. There are also other functions to use, such as Add Property Min Max, which lets you specify a min/max value.

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