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Creating Wound Textures

Within Path of Titans, when dinosaurs attack each other they cause locational damage. This damage will cause a wound to appear on your dinosaur based on where it was hit. In this tutorial we will create the masks the game uses to determine wound locations.

If your creature has more damage areas than the ones listed below, you will have to get creative and share/use wounds across different body parts. We only support a maximum of 19 damageable areas. For example, if your creature has two heads, you might be able to use Head Left and Head Right for the left and right heads respectively.

Watch the video tutorial here:

allo_wound

Wound Mask

  • Resolution: 512x512

In your 3D painting software, create a wound mask that covers your entire dinosaur. It should have at least one wound on each body part listed below.

Here are also some wound brushes you can use. They are the same ones used on the base game dinosaurs, so they will match the style. They are free to use, and you do not need to credit Alderon Games: ▶ Download Link ◀

wound_maskwound_mask_applied

Wound Location Mask

  • Resolution: 64x64

This mask is essentially a colour-coded map of where every body part is and where the wound on that body part is located. The colours listed below MUST BE EXACT or else the mask will not work. We suggest you use the eyedropper tool to grab the exact colour displayed in the table.

This texture is very small, and when you export it you want to try and preserve extra crisp edges without any aliasing or blending.

You can optionally export the texture from your 3D Painting Software and resize it in some image editing software, like Gimp, Photoshop, or Paint.NET. When resizing the image, use the "Nearest Neighbour (Preserve Hard Edges)" option to keep nice crisp edges on your colour blocks.

wound_detail_mask

Damage LocationsRedGreenBlueEyedropper
Head Left25500FF0000
Head Right2550255FF00FF
Neck Left2552550FFFF00
Neck Right0255000FF00
Shoulder Left188255255BCFFFF
Shoulder Right18800BC0000
Body Left0188000BC00
Body Right001880000BC
Tail Base Left025525500FFFF
Tail Base Right002550000FF
Tail Tip1880255BC00FF
Left Arm1882550BCFF00
Right Arm255188255FFBCFF
Left Hand255255188FFFFBC
Right Hand018825500BCFF
Left Leg188188255BCBCFF
Right Leg188255188BCFFBC
Left Foot255188188FFBCBC
Right Foot2550188FF00BC

wound_applied_mask

Summary

If you follow all the above steps, you should have these final textures that will be used in-game:

  • Wound Mask
  • Wound Location Mask

Congrats! You can now move on to the next step. Back to tutorial.

wound_texture_and_mask

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