Modding a New Map
Modding a new map into Path of Titans is highly flexible and nearly any kind of map can be added, such as deserts, alien planets, ocean expanses, and more. This tutorial will demonstrate how to set up a map using all of Path of Titans systems, however it will not explain exactly how to create assets and maps in Unreal Engine. There are many tutorials and pages of documentation on the Unreal Engine Documentation site that can help you get started.
Sourcing Map Assets
- When it comes to filling your map with assets like grass, trees, and rocks, you are welcome to use any base game assets.
- If you want to create custom assets, that is possible too.
- We also suggest looking through the Unreal Engine Marketplace where you can purchase asset packs that you are able to use on your map.
- You can use free Megascans assets as well, so long as you are using them for an Unreal Engine project.
Prerequisites
Before you start creating your creature, you will need to have the following:
Once you have completed the above two steps, you can start creating your map.
Setup Your Level
Step 1: Create a heightmap
INFO
Already have a heightmap? Split it into tiles.
Step 2: Create new level
TIP
Optionally, import an Unreal Engine Marketplace asset.
Step 3: Set up lighting and weather
Step 4: Place Character Start and Spawn Points
TIP
Optionally, set up Map Tile Boundaries.

Environment, Water, and Fish
Step 5: Set up swimmable and drinkable water
TIP
Optionally, add rivers and river audio.
Step 6: Add fish spawners
TIP
Optionally, mod in your own custom fish!.
Recommended: Set up Biomes

Setting Up Game Systems
Step 7: Add Points of Interest (POIs)
Step 8: Add Food and Quest Items
Step 9: Setup Quests
Step 10: Add Home Caves
Step 11: Add Waystones
Step 12: Add a Minimap

Optimizing Your Map for PC and Mobile
Step 13: Tips for optimizing your map
Step 14: Optimize your map for Mobile
Step 15: Optimize Map Tile Boundaries

Finishing Your Map Mod
TIP
Optionally, Generate Distant Landscape LODs.
Step 16: Moving all assets into the Mod Folder
Step 17: Setting up BP_ModData
Step 18: Uploading to the cloud cooker
Step 19: Testing and Releasing your mod
Congrats! You have now released your map mod to the public! Be sure to look for feedback from players and what people think about your creation.

After Releasing Your Mod...
Releasing your mod for the first time is amazing! However, you will likely want to update your mod with bug fixes, feedback, or add more content. Here are some helpful articles about how to maintain your mod and add more content to it.