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Modding a New Map ​

Modding a new map into Path of Titans is highly flexible and nearly any kind of map can be added, such as deserts, alien planets, ocean expanses, and more. This tutorial will demonstrate how to set up a map using all of Path of Titans systems, however it will not explain exactly how to create assets and maps in Unreal Engine. There are many tutorials and pages of documentation on the Unreal Engine Documentation site that can help you get started.

Sourcing Map Assets ​

  • When it comes to filling your map with assets like grass, trees, and rocks, you are welcome to use any base game assets.
  • If you want to create custom assets, that is possible too.
  • We also suggest looking through the Unreal Engine Marketplace where you can purchase asset packs that you are able to use on your map.
  • You can use free Megascans assets as well, so long as you are using them for an Unreal Engine project.

Prerequisites ​

Before you start creating your creature, you will need to have the following:

Once you have completed the above two steps, you can start creating your map.

Setup Your Level ​

Step 1: Create a heightmap ​

INFO

Already have a heightmap? Split it into tiles.

Step 2: Create new level ​

Step 3: Set up lighting and weather ​

Step 4: Place Character Start and Spawn Points ​

setup_level

Environment, Water, and Fish ​

Step 5: Set up swimmable and drinkable water ​

Step 6: Add fish spawners ​

water_fish_and_biome

Setting Up Game Systems ​

Step 7: Add Points of Interest (POIs) ​

Step 8: Add Food and Quest Items ​

Step 9: Setup Quests ​

Step 10: Add Home Caves ​

Step 11: Add Waystones ​

Step 12: Add a Minimap ​

setup_game_systems

Optimizing Your Map for PC and Mobile ​

Step 13: Tips for optimizing your map ​

Step 14: Optimize your map for Mobile ​

Step 15: Optimize Map Tile Boundaries ​

optimize_map_for_pc_mobile

Finishing Your Map Mod ​

Step 16: Moving all assets into the Mod Folder ​

Step 17: Setting up BP_ModData ​

Step 18: Uploading to the cloud cooker ​

Step 19: Testing and Releasing your mod ​

Congrats! You have now released your map mod to the public! Be sure to look for feedback from players and what people think about your creation.

map_publish_mod

After Releasing Your Mod... ​

Releasing your mod for the first time is amazing! However, you will likely want to update your mod with bug fixes, feedback, or add more content. Here are some helpful articles about how to maintain your mod and add more content to it.

Updating Your Mod ​

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